Throughout the Instructional Technology Program, I have had the opportunity to create various instructional content through the use of numerous tools and applications. Content includes instructional videos using several video editing software, creating instructional modules on a learning management platform, using an augmented reality mobile application to simulate an educational activity, create engagement and activities through the use of gamification applications, as well as create an e-portfolio hosted on a website. Without this program, I would not have had the opportunity to experience, understand, have the knowledge and abilities to utilize such tools, software, and applications to enhance student learning.
Below are some of my projects created using the tools and applications from this program.
Evidence / Artifacts
As a designer, you need to have the technical skills and abilities to create instructional content for any project and creating videos can be a daily task for instructional media. With the Camtasia Software, editing and creating videos have never been easier. Camtasia was the first editing software that I was introduced in my first quarter in the Instructional Technology Program. I love this software because it is easy to use and understand and it really has provided me the basic tools and knowledge to utilize other editing software, like Adobe Premiere. Without the foundational knowledge of editing videos, I would have not learned Premiere so quickly. As an Instructional Technologist, I utilize Premiere regularly and credit Camtasia and the ETEC program for giving me the tools to produce quality instructional content for my workplace.
A learning Mangement system is a platform that will allow you to administer, host, track and store created instructional content for training programs, learning programs and the delivery of educational courses. I experienced a designer's perspective when I created a learning module using Blackboard in ETEC 541. The application is intuitive and easy to learn for a basic designed course. It has highly adequate features and options that benefit both the learner and instructor. The gamification features are integrated for digital badge learning achievements that can align with training objectives. Although I have only created a module in Blackboard, similar platforms, like Moodle, Canvas or Brightspace share similar qualities to enhance the learning environment.
With the advancement of technology, educational content using VR/AR an environment can be created to simulate any type of environment to increase student learning. Using Virtual reality as a participant you are immersed in a VR environment that can replicate any simulation to enhance learning. Not only has VR evolved and transformed the way we view instructional media content, Augmented reality or AR brings a new experience to include existing environments. In 2019, Adobe Aero was introduced as an augmented reality mobile application. This is a free application from Adobe software that utilizes your camera to create an on the spot augmented reality environment that allows you to create your objects using pre-created assets or objects as well as imported created content. A mobile application that is free to use and easily accessible transforms the environment to be open and flexible for learning to take place. Although I have not created a project using VR or AR for the ETEC Program, working as an Instructional Technologist, I have the opportunity to research and test technologies that can enhance instruction media content.
Through the use of gamification mobile apps, instruction can bring motivation and engagement to any learner. Mobile apps like Slack and Kahoot can increase participation with the use of game-design elements into activities, like competition. I integrated Slack for a research project for ETEC 643 to see if it would enhance work process execution. Through the use of this mobile application, I created a learning environment to increase peer-to-peer interaction and allowed the participants to teach one another about the software Zoom. I also utilize Slack for workplace communication among other techs, as well as peer-to-peer interaction for my online ETEC 648. Although I have not created a Kahoot game, I have participated in it for several of the ETEC courses. This application is a great way to engage learners with a healthy dose of competition.
In my first quarter of the program, I was introduced to the software Snag It. I have incorporated it in all the instructional content that I have created within the program as well as the workplace. This software not only allows annotation features, but it allows you to record your screen. This was helpful when I was creating instructional videos. With Snag It, I can record from my screen and immediately upload the content to Camtasia for editing. Snag It and Camtasia were developed by Tech Smith which allows seamless integration between both software.
Throughout this program, one of my favorite assignments was to develop a website for the Instructional Technology Program. I chose to use Wix.com to show the progression of my knowledge and technical skills throughout the program. Along with my website, I created a website blog in Word Press for ETEC 676D that showed similar content of the website but for that particular course. ETEC 500 taught me how to code in HTML through the use of Text Wrangler. Coding in HTML allows websites to be more specific rather than structured like Wix.com. Although I chose to build my website in Wix.com, I do have an appreciation of HTML coders and their ability to format websites.